trying somth like particleSystem.GetComponent<Renderer>().ParticleRenderer.ParticleRenderMode = ParticleRenderMode.Stretch;
But it doesn’t work, am i reading the docs in a wrong way?
// particleSystem.GetComponent<Renderer>().ParticleRenderer.ParticleRenderMode = ParticleRenderMode.Stretch;
// GetComponent<Renderer>() unnesessary because you're trying to access the ParticleRenderer component.
// There is no ParticleRenderer property in Renderer
// the particleRenderMode property has a lowercase p, like all others in Unity.
particleSystem.GetComponent<ParticleRenderer>().particleRenderMode = ParticleRenderMode.Stretch;
1 Like
awesome! thnx
Unfortunately it says:
Well, do you have a ParticleRenderer there?
sure thing! mbe they’ve changed API in 5.4?
Ok got it :
ParticleRenderer is the legacy particle system
yeah got it, but when u’re googling unity particle system components 90% of info refers to legecy system