How To Access Probe Occlusion?

what’s the

LightmapSettings.lightProbes.bakedProbes

equivalent for probe occlusion? LightmapSettings.lightProbes doesn’t have anything pertaining to occlusion

how does

LightProbes.CalculateInterpolatedLightAndOcclusionProbes();

calculate the occlusion, and where does it get its data?

Hey!

There is no equivalent for probe occlusion data. CalculateInterpolatedLightAndOcclusionProbes computes an interpolated value for both SH and occlusion using the occlusion mask (if it was baked of course).

Cheers