How To Access Probe Occlusion?

what’s the

LightmapSettings.lightProbes.bakedProbes

equivalent for probe occlusion? LightmapSettings.lightProbes doesn’t have anything pertaining to occlusion

how does

LightProbes.CalculateInterpolatedLightAndOcclusionProbes();

calculate the occlusion, and where does it get its data?

From what I can gather, it doesn’t seem to currently be a feature, or planned to be one.
Occlusion Probes page-3

Seemingly not because of idealisitic reasons, more that they seem to have other priorities.

Open source solutions seem to exist, but I can’t speak of their reliability.

All the best,
Harry.