TrailRenderer t = ball.AddComponent<TrailRenderer>();
t.castShadows = false;
t.receiveShadows = false;
t.material = (Material)Resources.Load("Materials/yardTrial");
t.time = 0.3f;
t.startWidth = 0.4f;
t.endWidth = 0.4f;
t.minVertexDistance = 5.2f; //???
`UnityEngine.TrailRenderer' does not contain a definition for`minVertexDistance'
This variable is not described in the documentation for the class TrailRenderer. http://unity3d.com/support/documentation/ScriptReference/TrailRenderer.html
How do I get to it through code?