How to access script variables from another script?

Hello, I’ve a problem - I can’t access variables from other scripts.

OutlineController.js

public static var outlinesize_ = 0.7;

InlineController.js

public static var inlinesize_ = 0.3;

PlayerController.js

#pragma strict

// Targets
function Start () {
    var outlinescript_ : OutlineController = outlineobject_.GetComponent("OutlineController");
    var inlinescript_ : InlineController = inlineobject_.GetComponent("InlineController");
    // I can't choose my variables
    outlinescript_. <- !
    inlinescript_. <- !
}

Since 2 days I was researching, but I still have no solution.
Does anyone has a solution for Unity 5.1.2f1?

static variables are class level and need the class name infront of them

myclass.myvariablename

although, looking again, are you meaning for them to be static?

https://unity3d.com/learn/tutorials/modules/intermediate/scripting/statics

This won’t work for me, the Editor don’t find my script or he don’t allow it as type.