How do you access the rigidbody2d.gravityScale on a object in unity?
GetComponent<Rigidbody2D>().gravityScale
it’s a float…
ok thanks, though it was like that
How do you access the rigidbody2d.gravityScale on a object in unity?
GetComponent<Rigidbody2D>().gravityScale
it’s a float…
ok thanks, though it was like that