How to access the layout from a plugin

Hello guys,

I am writing a plugin to show an interstitial ads of inner active for my game.

It needs a parameter of content panel which is basically a grid to show the ads,

How do I access the main grid through my plugin?

Thanks.

Hey,

one solution would be to have a public property of said grid exposed and setting it in MainPage.xaml.cs after the page initializes.

Can you please give me an example? All I need is to access from the plugin to a grid.

In plugin:

class MyPlugin
{
    public static Grid ContentGrid { get; set; }
}

In mainpage.xaml.cs:

private void DrawingSurfaceBackground_Loaded(object sender, RoutedEventArgs e)
{
    MyPlugin.ContentGrid = DrawingSurfaceBackground;
    ... // Rest of unity initialization code
}

Great, that worked, thanks.