how to access the Transform of a moving child object?

I have an FPS controller with an empty child called “BulletSpawn”, which is supposed to serve as the spawn points for instantiated projectiles. When I instantiate a projectile and set its position and rotation equal to “BulletSpawn”, I do not get the intended result. This is because the transform of “Bulletspawn” under the inspect does not update at all. It moves correctly in relation to the parent FPS controller, but its transform values do not change while moving across the map. I have tried a couple different solutions and have a couple more ideas but I believe there should be a simple and clean solution to this. Please let me know if you can help because I’m approaching a deadline! according to the documentation, transform.position is the global/absolute transform value, and yet this does not seem to be the case, since transform/position and transform.rotation values stay the same in the inspector while moving all over the map. Is this a bug or am I missing something?

hayk

Perhaps, you mean transform of a child is actually localtransform? Is there a way to access the global transform of a child?