Hi,
I’ve noticed that, when the game view is in free aspect and the camera is using the clear flag “depth only”, every frame is accumulated to the last one, giving some really cool effects. But once you change the aspect, let’s say to 4:3, it doesn’t work anymore and every frames is drawn over the last one, like it usually does, making it impossible to have in a build.
Is there any way to solve that, maybe with another technique ?
Here is what I mean :
