How to acheive a glow, similar to Tron's outfits?

I’m trying to get a ‘Self-Illuminated Normal mapped Diffuse’ shader working. In’ order to achieve a glow on the numbers, what’s am I missing? The D8_glow is a black and white texture, the numbers being white. The light blue dice has the Self-Illuminated shader, and the darker one has just a diffused bump.

I did change the D8_glow texture to Generate Alpha from Gray Scale and that seemed to help with keeping the dice dark and only showing the numbers as a vivid white (not shown in the screenshot).

Bloom sort of works, and glow doesn’t seem to give me the effect I want, making everything glow. I’d like the white numbers to be a solid white with an even glow emanating from them.

Any thoughts and advice would be greatly appreciated!

The illumination in the shader comes from the alpha channel so make sure to keep “Alpha from Greyscale” checked. For the bloom/glow there is a setting for how much the alpha controls glow amount. Adjust that and the general luminosity threshold to get the effect you desire.

http://unity3d.com/support/documentation/Components/script-BloomAndLensFlares.html

http://unity3d.com/support/documentation/Components/script-GlowEffect.html

I saw all of those, and I was playing around with the glow and bloom effects but they don’t seem to give me a consistent glow illumination. Is there another method that I could use?