https://www.youtube.com/watch?v=FQ6FmPzoAbU
Above is the example of the kind of collisions I’m aiming for. Is Pixel Perfect collision a possibility ?
A PolygonCollider2D on everything is the only way I can see it happening, which will decrease the performance. Also, for animations with spritesheets, how do you animate the shape of the PolygonCollider2D for every different frame ?
Thanks for your interest and help.