How to achieve a cartoon-effect in my game like in Sakari Games' Buckets of Blood

There is a game called Foreign Legion: Buckets of Blood created by the Sakari Games who have used Blender and Unity to make their game. I want to achieve the same/close to the same cartoonistic effect they have achieved on their terrain/characters and scenes. If there is a tutorial on the internet that could help me with that, then I would gratefully appreciate it if you could link me in the right direction.

If you know how to do this, please share your knowledge as I am sure there are several others who too want to gain a similar effect. Thank you for taking the time to read my querie.

Kind Regards, Rongos.:wink:

sorry for bumping…but i REALLY NEED THIS…please HELP! D;

screenshots would help a lot :slight_smile:

there are no special shaders, just cartoonish art

For anyone reading this thread and wondering what it’s about, here’s a link to Foreign Legion. As Alita says, there are no special shaders. It looks like they mostly used diffuse shaders and flat-colored textures.