Now I’ve posted something on the unity ideas that is similar, but this is more of a question.
So I’ve read that it is possible to get Unity to UDK-like quality. I’ve even seen an example where it can be equated to frostbite and even cryengine. However more realistically for one person like me, UDK.
Aside from better shaders and terrain textures (which by the way, if you know of any of these please share) what else can I add to make it look better? With these additions, Unity looks great, but I would like it to look UDK great. So what else should I add?
Thanks
P.S. I’m not trying to put down Unity, because I love unity, and quite honestly, I believe it is the best game engine out there, its only flaw is it’s lack of pre-made graphical tweaks.
P.P.S. On Cryengine 3, your able to simply slide something to increase resolution, is there anything like this on Unity?
P.P.P.S. I’m new to Unity, I’ve made my own game with some complex scripting, the art and gameplay is horrible on it, but thats because I spent 90% of the time working with the scripts. Anyways, I’m sure its not because of my models, because after importing the same model into frostbite, udk, cryengine, and Unity, it looked clearly better on the other ones.
P.P.P.P.P The other engines grass and particles look better, but Unity’s run WAY faster. Any way to maintain most of the performance on unity and make more detailed grass and particles? (If you know of anything on the asset store with better terrain or particles please tell me!)
P.P.P.P.P.S Sorry for the post scripts.