How to achieve diablo style walls?

So i want to achieve walls like diablo that parts of it disappear if it is blocking the sight to the player or any other AI character
I did read this:
http://forum.unity3d.com/threads/76310-Diablo-style-walls-that-become-visible-hidden-depending-on-the-character-s-location

but it provided nothing important other than this Visibility bubble thing:

http://forum.unity3d.com/threads/130480-Visibility-bubble-Titan-Quest-like

Which i completely dont understand:

I wasnt able to understand any of this since i have no experience with shader programming so can anyone please explain what exactly should i be doing to achieve this wall system?

PS: I have unity free so i am not worried about shadows or anything like that if it matters. Also I am using the bird eye view camera and not the third person view one…

From : Diablo-style walls that become visible/hidden depending on the character’s location

From : Diablo-style walls that become visible/hidden depending on the character’s location

That is where i would start. Draw a ray from your player to the camera. If the ray hits a wall then disable it’s renderer.

Sounds like the best choice right now :), Thanks ForceX