How to achieve realistic 2D fortune wheel

Does anyone know of how to create a realistic 2D fortune wheel in C# that should rotate with mouse without using DragRigidbody.js?

Transform.LookAt() + Input.GetMouseButtonDown()

Thanks, but how do I use it to rotate the wheel with mouse button and add friction so that it slow down its speed while mouse button is released?

can anyone help plz?

is that so hard to create something like this in unity? :eyes:cause no one is answering; can anyone help me with this?

It is a strange question, and to be honest basic Unity. You should do some more tutorials and look for rotations and input.

First of all thanks for replying I thought no one is looking at my topic; I did actually a bit of the code and it rotate will the only problem is that how do i add some friction to the rotation of wheel [so that as soon as i released the mouse button it should start slow down] I tried to much to do it by myself but no luck:( anyhelp?

Look up input. When you don’t have any input registered you subtract in Update() the deltaTime from the current rotation speed until it reaches zero…