Hi, I would like to ask if anyone has dealt with photorealistic graphics. With the release of UE5, I’m trying to achieve similar results in Unity HDRP but personally, I don’t know what to try anymore. I installed UE5 and in 2 minutes I created in it what I did in Unity in 10+ minutes and of course, it turned out the way it did, so I’m wondering if you have any advice on how to achieve a similar quality of models or light.
After watch the above Youtube video guide.
I download the sponza scene, use APV(Adoptive probe volume) to light the scene, The scene of below screenshot only took me 5 min to setup (I’m not even enable SSGI or whats so ever yet, with SSGI its event better).
Which may still not look prefect in artist standard. but the out of box result are still way better then I expected.
Truth be told I tried the Beta version, but for my part, the engine couldn’t handle it the scene had over 800k of geometry and the engine couldn’t even run, on the current photo in the 2021 LTS version I have over 5Mil and the engine doesn’t even feel it. However, with the new features, I tried everything regarding light is already pretty good, unfortunately, this is not the case with the quality of the models.
Thanks for the great advice however I have been familiar with HDRP since its inception so I already know about all this stuff. I’ve used almost nothing in the scene except slightly adjusting the scene to make it look like that and turning on path tracing, so there’s definitely a lot more room for improvement there. However, I quite like the scene I’ll definitely download it and try to make the most of it for fun. Rather, I was mostly concerned with the quality of the models here. Photoscanned models look really bad compared to UE5