This is the smallest file size I can achieve. But it’s still not enough to run playable ads on Google Ads (they want a size under 5mb). Why is the complete build size 7.5mb when the total user assets are 3.8mb? Is there a way to reduce this? I’d be very happy if you could help.
Hi, I’d need to know more about your project to give a better answer, but check if the tips and best practices shared in this thread help you: Unity 6 "empty" web build file sizes · GitHub
Because this number in the build report is NOT the actual size, it is the uncompressed size. For the actual and relevant size, check the size of the output folder instead. The compressed size is affected by texture compression settings as well as build compression (Brotli is recommended).
See also these threads: