How to achieve the effect similar to cutting soap, as shown in the figure

help!!!

Is this just a static model? If so, model it up in a modelling software like Blender.

If you want an animation of something being cut like this, then that is a pretty complicated and advanced thing to do. Perhaps you could experiment with some modifiers (like Blender’s Remesh, or Lattice). Other than that, I have heard Houdini is supposed to have some pretty good tools for doing material simulations.

Do you think this kind of model is a combination of every square, or it can be realized through the shader

5684533--593074--微信图片_20200408122007 (1).jpg

Have you actually tried anything to see what does and does not work yet?

No, I can’t tell how it works

Then there isn’t much point in us trying to provide an explanation because you’re missing the prerequisite knowledge.

No, I just want to know whether this type of game is made by assembling squares or by using shaders. After cutting, physical engines are usually used

Because I have the idea of doing this kind of game

Here is a script that bisects a mesh:

https://blender.stackexchange.com/questions/3619/how-to-cut-a-mesh-into-smaller-pieces-with-python/3629#3629

Make a model, and run that, and it should chunk-ify the model and allow you to accomplish something similar to the image you posted.

You most likely will need to make significant modifications to that script to get it to do exactly what you want.

Thanks,This gives me a clue

In this type of game, the grid is usually composed of several blocks or divided by shaders or other methods