Just wondering …
How would you do to add those kind of ‘tracks’ on a Unity Terrain ?
To be able to ‘draw’ tracks using like splines or something.
How would you approach the problem ?
Just wondering …
How would you do to add those kind of ‘tracks’ on a Unity Terrain ?
To be able to ‘draw’ tracks using like splines or something.
How would you approach the problem ?
Check out this tutorial series. It covers creating a vertex displacement tesselation shader for creating tracks in your terrain that have depth. If I had to go with any I would likely start with this and see how it performs for my target platforms.
https://www.youtube.com/playlist?list=PL3POsQzaCw53KM74XVRXv2xyesLjngfbG
Are you looking for permanent tracks or tracks made when you ski on the terrain?
Isn’t it possible, to use decals, for that sort of thing?
Both is possible ![]()