How to achieve this ski tracks effect ?

Just wondering …

How would you do to add those kind of ‘tracks’ on a Unity Terrain ?
To be able to ‘draw’ tracks using like splines or something.

How would you approach the problem ?

Check out this tutorial series. It covers creating a vertex displacement tesselation shader for creating tracks in your terrain that have depth. If I had to go with any I would likely start with this and see how it performs for my target platforms.

https://www.youtube.com/playlist?list=PL3POsQzaCw53KM74XVRXv2xyesLjngfbG

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Are you looking for permanent tracks or tracks made when you ski on the terrain?

Isn’t it possible, to use decals, for that sort of thing?

Both is possible :slight_smile: