How to achieve this

Hello I want to achieve the kind of graphics like in the images below. Look at how the top and sides are well drawn. Are they a big image or separate sprites put together? Any tutorial on this?

Especially these two:

In most of the above cases its a matter of using tiles/textures combined with custom tweakable geometry. I know rayman they have a pretty fancy custom editor which lets you draw out whole shapes and sections and it just procedurally generates what textures to fill it with to produce an outline. You could do this with just a tilemap but it depends how advanced you want to get.

Thank you for the reply! I now start to see the repeating sprites:

But i wonder how is the yellow lines part done, to fill the terrain? Maybe like Rayman, if i understand well it is filled with… more sprites?

Edit: Also how is the terrain collision done? Edge or Collision Collider on an empty object that represents the entire terrain in one level?

Thanks!

Custom geometry. It’s not a square tilemap, there are irregular shapes to fill the interior and texture them, then they’re decorated around the edges with sprites at various angles. Collisions can be just colliders on the edge sprites.

Hope this helps:

Thanks! Thats one amazing way of making terrains and so on in 2d style, i like it. But for small games i mean teams we’ll have to do it manually like we have to add sprites in the middle to fill the whole terrain etc.

See also the Ferr2D app on the assetstore

Oh my God this is IT! Thanks!