How to achieve visual like this?

Hello! I am relatively new and find it difficult to achieve graphics/visuals similar to the image below. Does anyone have any suggestions or perhaps directions so I can achieve something like this?

I want to create a voxel game with graphics similar to the image shown above.

Thank you!

It's hard to tell exactly which aspect of the picture you are interested in. Perhaps post a picture of what you got so far.

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3 Answers

3

Just looks like something made in a program like MagicaVoxel, with a very small amount of post processing (bloom, probably color grading), and there’s blue noise over everything, probably because it’s a pathtraced render from MagicaVoxel, and not real-time.

I don’t see anything extra ordinary in that image besides the bloom effect of the neon lights. For that you can use emissive materials on static objects as well as a post processing effect. This explains the basics.

I’m guessing that you if you want to make 3d renders are going to need to use a 3rd party software like blender for example, blender is totally free.