Hi I have a project where I want to deactivate a gameObject when I click the “m” key and reactivate it when I click it again, but the code I’m using makes perfect sense but for some reason won’t activate the gameObject once its deactivated.
Here’s the code I’m using:
function Update () {
if(Input.GetKey("n")) {
// Deactivates the game object.
gameObject.SetActive (false);
}
if(Input.GetKey("n") && gameObject.SetActive == false) {
Debug.Log("fire");
gameObject.SetActive (true);
}
}