So here is the script that I tried:
void Update () {
if (Input.GetButtonDown ("Fire2") ) {
gameObject.SetActive(false);
} else {
gameObject.SetActive(true);
}
}
So here is the script that I tried:
void Update () {
if (Input.GetButtonDown ("Fire2") ) {
gameObject.SetActive(false);
} else {
gameObject.SetActive(true);
}
}
Assuming that you want to have it unselected only when you have the right mouse down then you want:
void Update () {
if (Input.GetAxis ("Fire2")==1) {
gameObject.SetActive(false);
} else {
gameObject.SetActive(true);
}
}
It looks like that’s what your trying to do… Hope it helps you!