How to active all the childrens of GameObject in Unity Editor?
for (var child : Transform in transform) {
child.SetActive (true);
}
OR
gameObject.SetActiveRecursively(true);
How to active all the childrens of GameObject in Unity Editor?
for (var child : Transform in transform) {
child.SetActive (true);
}
OR
gameObject.SetActiveRecursively(true);