How to actually load Content.DownloadedContent?

The documentation is light on this part. It shows how to load a DownloadedThumbnail as a sprite. But I’ve got a couple of prefabs uploaded, and there isn’t a way to convert the byte[ ] back to a prefab. I’ve done it with the Simple Content Selection Step and the Asset Bundle Selection Step.

Can you show how you upload/serialize the prefabs?

We will update our doc with an example as well

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I am using the UGC Bridge with the steps here
https://docs.unity.com/ugs/en-us/manual/user-generated-content/manual/ugc-bridge

I’m facing the same issue, an update in the documentation would be great.