How to add a "border" around a window?

I’m using 2 cameras in my game: one is displayed full screen, and the other is displayed 1/8th screen in the upper right corner. Because the two windows have the same background, I’d like to add a 1 or 2 pixel border around the small window so it stands out.

Has anyone tried to do this? Any advice?

Use a GUITexture as a frame/border for the overlaying camera. Turn all the Pixel Insets to zero and then scale the GUITexture to 1. And make sure to put it on a custom layer so it doesn’t show up on both cameras.

I’ll give that a try, but won’t the border scale up/down with different screen sizes/aspect ratios?

I’m trying to use Boxy’s “scaling box” script from the Wiki, but I haven’t gotten it to work yet.

EDIT: Thanks aNTeNNa trEE! That worked like a champ! I was expecting it to be much more difficult than that!