Hi,

I need help on making the camera slightly lag when the player jumps so that it doesn't look so glitchy. I was using the camera and third person script from here:

http://www.unitylabs.net/tutorials/gameplay-mechanics/third-person-camera-controller

Usually adding a Lerp or Slerp is a nice way of smoothing out motions. Try something like this:

transform.position = Vector3.Slerp(transform.position, position, Time.deltaTime);