I have a pipe and I want to add a collider to it. When player inside of it, he shouldn’t be able to move through the pipe.
The pipe contain mesh collider, but I don’t really understand, how it works. There is no any effect from it.
I have a pipe and I want to add a collider to it. When player inside of it, he shouldn’t be able to move through the pipe.
The pipe contain mesh collider, but I don’t really understand, how it works. There is no any effect from it.
Add in your object the meshCollider component. In the meshCollider settings in the field “Mesh” shall appear automatically appropriate object of mesh. But if there it is empty, set mesh manually from the list.