Hi want to do this:
void Start () {
for (int i=0;i<totalToCreate;i++)
{
Vector3 pPosition = posicionateAvatar();
GameObject gmO = new GameObject();
gmO.name="StudentFollower";
gmO.transform.position=pPosition;
Follow follow=new Follow();
follow.target=transform;
gmO.AddComponent ("Follow")=follow;
}
}
So, for another words, I want to add the variable ‘follow’ (type Follow) to a GameObject ‘gmO’. I try many ways to do this but it isn’t work. Someone can help me pls?
At this way I have
- error CS0131: The left-hand side of an assignment must be a variable, a property or an indexer
If I do gmO.AddComponent (follow); I have
- error CS1502: The best overloaded method match for `UnityEngine.GameObject.AddComponent(string)’ has some invalid arguments
and
- error CS1503: Argument
#1' cannot convert
FollowAluno’ expression to type `string’