How to add a delay before recording each frame with Unity Recorder when recording video?

Hello,
I was wondering if it was possible to add a second delay before Unity records every frame so that Unity can load everything properly in the scene before it records it to video.
When I record animations, sometimes when I jump to a new shot, Recorder will record the first frame where some effects ( lighting, physics, objects etc ) hasn’t finished loading yet.
For example if the first shot is a scene indoors then the next shot is outdoors at the beach, Recorder will record a single frame of the ocean missing for one frame because it hasn’t loaded in completely yet.
Or it’ll record a single frame where the lighting is all dark for one frame because the lighting hasn’t finished loading.
So when you watch rendered video you’ll occasionally see a quick 1 frame flash of something missing or wrong whenever it jumps to a new shot.

I’m aware HDRP allows you to enable “accumulation” which may help. But I’m on URP so I don’t have that option.

At the moment my work arounds are deleting the all single frames with the unloaded effects for each shot in a video editing software ( not ideal because the more frames I delete the more the video becomes desynced with the audio ) and recording each different shot separately ( not ideal either because it becomes time consuming ).

Thank you.

If the scene you are recording is the first scene when you start the project in the editor, you can try to pause it BEFORE starting it. This will allow you to start the entire project to remove the load before starting the shooting, and also, it will already draw the first frame of the application. After that you can start the recorder and the game will automatically unpause, but the load will be lower, so I think that will fix the problem.