How to add a font texture to a custom text mesh?

Hi! The thing I’m having problem with is that I was using this custom shader http://wiki.unity3d.com/index.php?title=3DText So that the 3d text should not be visable through walls.
Then I used a app called BM font to get a font texture: BMFont - AngelCode.com

And now I’m a bit stuck cause I got the targa image file with the font texture but the associated font file is a fnt and not a ttf that unity uses.

So it feels like I took a wrong turn somewhere :slight_smile: Please point me in the right direction!

It worked for me by simply importing the font as a .dfont - file (how fonts seem to be usually stored on mac pc’s).

When imported, the font texture is visible in the inspector.

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