here http://www.openpixelproject.com/file-manager/?drawer=various the “fx explosion r anim”
i want to add to a object that after collider that anim execute on the object i mean on it
this is my code but i cant added like animation because i cant put 1 anim on other anim (i think)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Pajaro : MonoBehaviour {
// variables
bool muerto;
Rigidbody2D pajaro;
public float FuerzaY;
Animator anim;
public Controlador control;
Animator animd;
public int layer;
public float miny;
public float maxy;
// obtencion del rigibody para movimiento
void Awake ()
{
pajaro = GetComponent<Rigidbody2D>();
anim = GetComponent<Animator>();
animd = GetComponent<Animator>();
}
// Movimiento si esta vivio/muerto
void Update () {
if (muerto == false)
{
if (Input.GetMouseButtonDown(0))
{
pajaro.velocity = Vector2.zero;
pajaro.AddForce(new Vector2(0, FuerzaY));
anim.SetTrigger("PajaroFlap");
}
}
}
void OnCollisionEnter2D(Collision2D collision)
{
muerto = true;
animd.SetTrigger("died");
pajaro.AddForce(new Vector2(65,0 ));
Vector2 torque;
Controlador.instance.Muerto();
torque.y = Random.Range(miny, maxy);
}
}
[CODE]