So basically I want to know that how can you add a glow to your 3d objects like cube, capsule and so on. But the problem is that unity removed its post processing volume from asset store and the new one they gave in the package manager doesn’t even works. I wish if someone can help me with that…
Post processing is the solution. Depending on what render pipeline you’re using, there’s a different setup to implementing bloom effects on your camera.
If it’s the standard render pipeline, follow the setup at this question: Why isn’t post processing working?
The URP and HDRP have their own built-in PP stack, so you don’t need to download the package from the package manager to get set up. I believe I also outlined how to set it up in that post as well, for URP.
@llama Yea thanks, I am using the built-in render pipeline but aren’t these steps a little complicated and you also have to download the post proccessing stack v2 from package manager for this?? , i mean that isn’t there any free asset on asset store or a c# script which can do the same btw thanks for your help.