How to add a render texture to a water shader graph without the camera movement


For several weeks I have been trying to create a water shader graph with a reflection for a URP VR game. This game is being created as part of a small university course, so I don’t want to invest an infinite amount of time. I have already given up on creating a “dynamic” mirror with two cameras and two render textures. I now want to add the “simple” version to my water shader graph. (one camera with one render texture and no movement) In principle, the result looks good. Unfortunately, I don’t quite understand why the reflection always moves with the camera. I want the reflection render texture to remain rigid, but the refraction to be taken over. Has anyone had a similar case or an idea how to adjust the existing shader graph? Thanks!!!