How to add all PlayerPrefs to a list?

I ran into an issue whilst making a game where I need to add all player preferences to a list of floats,
I have made a PlayerPref list of all the movements the player has made at what time so something like:
0NoMovement = 3.35s
1LeftMovement = 2.2s
2RightMovement = 6.7s
And so on.
Now I need to move these to a list in a simple way,
Right now the only way I can think of is having a for loop inside a for loop,
and as most of you probably know that isn’t very good…
Now I feel this would be the best way to make a ghost but if you have any better ways that would also be appreciated.
Thanks in advance
AliquidHacker

There’s nothing wrong with nesting for loops; however, storing every move a player makes as a string in PlayerPrefs is probably not the best way to store that data. I do not know your needs, but it seems like it would be much better to create a simple struct to store the data, for example:

public enum Direction
{
    None,
    Up,
    Down,
    Left,
    Right,
}

public struct PlayerMove
{
    public int Index;
    public float Time;
    public Direction MoveDirection;
}

List<PlayerMove> recentMoves;

If you need to save that info between sessions, you could also look into using ArrayPrefs http://wiki.unity3d.com/index.php/ArrayPrefs2 to save more complex data to player prefs.