How to add brakes to this command?

How to add brakes to this command ??

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

[System.Serializable]
public class AxleInfo
{
    public WheelCollider leftWheel;
    public WheelCollider rightWheel;
    public bool motor;
    public bool steering;
  

   
}


public class SimpleCar : MonoBehaviour
{
    public List<AxleInfo> axleInfos;
    public float maxMotorTorque;
    public float maxSteeringAngle;
   


   


   

    // finds the corresponding visual wheel
    // correctly applies the transform
    public void ApplyLocalPositionToVisuals(WheelCollider collider)
    {
        if (collider.transform.childCount == 0)
        {
            return;
        }

        Transform visualWheel = collider.transform.GetChild(0);

        Vector3 position;
        Quaternion rotation;
        collider.GetWorldPose(out position, out rotation);

        visualWheel.transform.position = position;
        visualWheel.transform.rotation = rotation;
    }

   

   




    public void FixedUpdate()
    {
       
        float motor = maxMotorTorque * Input.GetAxis("Vertical");
        float steering = maxSteeringAngle * Input.GetAxis("Horizontal");
       

        foreach (AxleInfo axleInfo in axleInfos)
        {
          
            if (axleInfo.steering)
            {
                axleInfo.leftWheel.steerAngle = steering;
                axleInfo.rightWheel.steerAngle = steering;
            }
            if (axleInfo.motor)
            {
                axleInfo.leftWheel.motorTorque = motor;
                axleInfo.rightWheel.motorTorque = motor;
            }
            ApplyLocalPositionToVisuals(axleInfo.leftWheel);
            ApplyLocalPositionToVisuals(axleInfo.rightWheel);
        }
    }

   
  





}

wrong forum post in scripting

I’m guessing from its name you’d use brakeTorque. Looks like it works similarly to motorTorque you already figured out, so should be easy to implement.