I made and exported a fbx model in 3dsmax. It’s just 2 simple primitive planes that each have their own texture. These two primitives are grouped together to make one fbx model.
When i import this Fbx model to Unity, it makes a basic gameobject with transform and “childs” the imported fbx model to 2 children gameobjects. Each child gameobject has the meshfilter and renderer components. So when i use the transform component from the parent gameobject the 2 children gameobjects(my fbx model)will also be affected.
It does what i want it to do but i need to do this in script at runtime and not via the inspector. So how would i set this up in script for runtime and avoid doing this in the inspector?
I would need to make a basic gameobject class and 2 other gameobjects that would be children of the parent gameobject. These 2 children gameobjects would contain my meshes and textures. Anyone know how to do this in script? Im using c# .