For example, I want to attach a script named “AddMultiComponents” to an GameObject(button) named “StartButton”. On click, StartButton will add the component RigidBody2D to another GameObject named “FallingSphere”.
If possible, please provide an in-depth explanation. Thank you very much.,If possible, please give an in-depth explanation as I’m a total amateur in Unity scripting. Thank you very much.
Adding a component to an existing object is not the right way to go. It uses relatively large portion of memory and it’s unnecessarily complicating the code. Instead, add a RigidBody to the ‘FallingSphere’ in the inspector and just disable it by hitting that small box right next to the component’s name. Then enable it via code when you need to, simply by putting
public void YourVoidName()
{
GetComponent<RigidBody>().enabled = true;
}
to a script attached to your Falling Sphere.Last thing you need to do is placing this script in the button’s "On Click ()’ field in the inspector and pick your YourVoidName.