i’m trying to make a character in modo 601, rig it, animate it and port it to unity 3d. my character will be in different clothes and i want to know the best way to switch between different clothes for one character. how do I manage this?
I’m considering the following:
make nude character, add bones, create clothes on different mesh then parent the clothes to bone? I have no idea how this works!
make nude character, add bones, create clothes on different mesh. rig the clothes with its own pair of bones and animate it with separate key frames with the character’s animation?
make character with painted texture as clothes, add bones, create different body parts with different textured clothes on different mesh, hide the body part i want to change clothing and replace it with different mesh? wouldn’t there be multiple same characters in my unity project file but just with different clothes?
this is all very confusing. seems like i’m running into problems for every method .i heard unity has a feature to handle this but it only works well if it’s equipments with no wrinkles such as hat or weapons.
please help!! i’m so lost and try not to post any lengthy answers with complicated terms because i’m new or try not to link me to another post that links me to another post. i already have 30 windows open at the same time on this topic.