Hi Folks.
Okay, this has me stumped. I have a box that I need to be lit up. I doesn’t have to illuminate the world around it, I just need this box that is always bright. Hence, if turn on emissions in the box’s Standard Shader, it works great!! But I need a texture on the box and in order to do that I have to go into Legacy Diffuse Shader which lets me add the texture, but I lose the emission of the box and it’s not bright any more. How do I put a brightly lit texture on a box?
EDIT:
Never mind, I figured it out. I use an Unlit Texture and it works great.