I have a character with some animations that came with it: idle, run, jump and slide. I have downloaded some more animations (.fbx) from Asset Store and I want to know how can I add those animations to my character.
P.S.: I’m a newbie with animations so any help will be appreciated.
Animations will work with your character only if your character has the same bone structure as the rig that was used to create animation. Imagine it like the animation hold names of objects and their movement paths.
So same animation can work with different objects as long as animator component can find same parameters.
The character has the same rig as the one in mocap library. The problem was something dumb: when I copied the animation from one project to another, the Animation Type from Rig under the animation Import Settings was changed from Humanoid to Generic, I don’t know why. Anyway, changing this back to Humanoid fixed the problem. Thanks for your help