I have built a .NET Standard 2.1 class library in Visual Studio 2022, and placed the output dll into the Unity project’s plugin folder. While I am able to use the dll in my game, I cannot get editor mode test scripts to reference the dll objects.
I have an editor mode test asmdef file, and I can reference other asmdef file in the Unity project, but there seems no way to add reference to the plugin dll.
What can I do to use the plugin dll code in edit mode test?
Thanks.