I’m trying to make a script that spawns a ball in front of you so that you can hold it and throw it. I can spawn the ball but I only know how to make it move directly after it spawns. I’m also having trouble getting the ball to stay in front of you, I’ve tried parenting the ball to the object I used to spawn it in the right position but it just gives me an error. Please help me!
This is what I have so far, all it does is spawn a ball that floats:
var Ball : Rigidbody;
var ballNumber : int;
private var fireEnabled : boolean = true;
var hold : boolean = false;
function Start()
{
ballNumber = 5;
}
function Update()
{
if(ballNumber > 0 && hold == false)
{
var ballSpawnPoint : GameObject = gameObject.FindWithTag("HoldPosition");
var ballFire = Instantiate(Ball, ballSpawnPoint.transform.position, ballSpawnPoint.transform.rotation);
Ball.rigidbody.useGravity = false;
hold = true;
if(Input.GetKeyDown("e")&& fireEnabled == true)
{
Ball.rigidbody.useGravity = true;
rigidbody.findWithTag("pickup").AddForce(Vector3.forward * 2000);
ballNumber -= 1;
hold = false;
fireEnabled = false;
firePause();
}
}
}
function firePause()
{
yield WaitForSeconds(0.7);
fireEnabled = true;
}
What is the error you're getting?
– whebertThe error I get is if I add the line: ballFire.parent = ballSpawnPoint; MissingFieldException : Field 'UnityEngine.Rigidbody.parent' not found. There was also another one but I have edited the code a load so I can't show you how I wrote it to get a different error where it refused to parent it because it came from a prefab and it said it would cause file corruption.
– fmkle-0