Is there any way to add a frequency capping for interstitial ads using unity monetization?
In my game the player can finish a level in less than 10 seconds (especially at the beginning of the game), and between levels should appear interstitial ads, but ads at every 10-15 seconds can be frustrating.
I’m looking to set a limit like “maximum 2 ads over 10 minutes”.
It is possible? (I know it is possible on AdMob, but I’m asking for unity monetization)
But I’ve implemented something similar programmatically, it’s very easy to-do. Something like…
if (ElapsedPlayingTime >= AdFrequencyTime)
ShowAd();
You could even define AdFrequencyTime in something like Unity Remote Config, so you’re able to adjust it dynamically without the need to deploy new packages to the app stores.