Never used a list before so i’m not sure what to do.
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SS_Control : MonoBehaviour {
public GameObject[] enemy;
public float enemyCount;
public float range;
List<GameObject> enemies = new List<GameObject>();
private float x,y,z;
void Start ()
{
for (float i = 0; i < enemyCount; i++)
{
x = Random.Range (-range, range);
y = Random.Range (-range, range);
z = Random.Range (-range, range);
Instantiate (enemy[Random.Range(0, enemy.Length)], new Vector3 (x, y, z), Quaternion.identity);
}
}
}