I have a game I want to make that involves a little square but each time he falls off at platform he flips over which means the “feet” object is no longer on the ground meaning he is no longer able to jump so my question is how do you add multiple transform objects on to a player
Add a new gameObject called ‘feet’, position it’s transform where you would like the feet of your character to be. Then add a collider component to the object and resize it to suit. Finally, drag the ‘feet’ object into the ‘player’ object to make it a child of the player. Then when doing your jumping logic with something like ‘isGrounded’, use the ‘feet’ object’s collider.