How to add Oculus Quest 2 Controller Mesh while maintaining Oculus SDK version?

When I load our project inside Oculus Quest 2 the controller shown inside the app is from OQ1. What prefabs or mesh/config files do I need to update to get the OQ2 controller to show inside our app?

I tried updating the SDK without a problem but it crashes Unity Editor during building of the app using the new SDK. I’m looking for an alternative path to solve the question above.

Can you update the SDK, grab the new controller models out of it, then revert your project to the non-crashy version?