How to add realistic materials from blender to Unity

I created a realistic looking floor with reflection and bumps but when I import it into Unity all I get is a low resolution no reflection flat floor. Picture of the floor I made below.

You can’t import blender shaders in Unity. You need to use Unity build-in lighting tools for this.

Export, normal map, specular map and every thing you need as separate textures and use in engine shader for combining them, after that, you can play with lighting settings