How will i add shadows to objects
you select the object and just enable cast / receive shadows.
But shadows (aside of the blob projector) require unity pro
Indie has no realtime shadow casting
where do i enable cast or receive shadow
select the object that has the renderer, enable the check boxes (by default they are enabled)
Casting and receiving shadows is only a PRO feature though, correct?
In indie you’re only option is to use blob shadows.
As mentioned above, thats correct, realtime shadows are a Pro only feature.
Indie is restricted to blob shadows
New to Unity and going through the paces. (Ex. Torque user on Windows. )
I know the Indie version does not support casting shadows but I have questions on the blob shadows.
Can they be cast with moving object? … sure this must be possible as blob shadow is just a texture correct?
Anywhere there is a good tutorial on how to implement that?
My goal is to start with the Indie engine and see how far I get before deciding if I need or want the Pro later. Being also let down by a few engines before I am weary of spending so much straight out.
Never mind… looking at the tutorials now and see it discusses Blob shadows.