How to add sound when a car door in VR get opened and close?

So i have this code to reset the car door in the start position when its’s closed, when this happens i want to play a sound. When i open the door i want to play a sound too.

Can anyone help please.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class ResetDoorPosition : MonoBehaviour {

private Audio
private bool shouldreset;
private Rigidbody rb;
private HingeJoint hj;
private JointLimits jl;

// Use this for initialization
void Start () {

	shouldreset=false;
	rb = GetComponent<Rigidbody> ();
	hj = GetComponent<HingeJoint> ();
	jl = GetComponent<HingeJoint> ().limits;
	//rb.isKinematic = true;
	rb.IsSleeping ();
}

// Update is called once per frame
void Update () {
	//Debug.Log (transform.name +"  	:	"+ hj.angle);
	if (transform.name == "Tuer_Rechts") {
		if (hj.angle < 0.000015f) {
			shouldreset = false;
			rb.velocity = Vector3.zero;
			rb.IsSleeping ();
		}

		if (hj.angle > 0.15f) {
			shouldreset = true;
			rb.WakeUp ();
		}
	}

	if (transform.name == "Tuer_Links") {
		if (hj.angle > 0.000015f) {
			shouldreset = false;
			rb.velocity = Vector3.zero;
			rb.IsSleeping ();
		}

		if (hj.angle < 0.15f) {
			shouldreset = true;
			rb.WakeUp ();
		}
	}

	if (transform.name == "Kofferraumklappe") {
		if (hj.angle > 0.000015f) {
			shouldreset = false;
			rb.velocity = Vector3.zero;
			rb.IsSleeping ();
		}

		if (hj.angle < 0.15f && hj.angle > 55.0f) {
			shouldreset = true;
			rb.WakeUp ();
		}
		if (hj.angle < 54.0f) {
			shouldreset = false;
			rb.velocity = Vector3.zero;
			rb.IsSleeping ();
		}
	}

}

}

Hello try to search with AudioSource and AudioClip.